GLUtil: Drop now-unused attributeless VAO helpers

This commit is contained in:
Stenzek
2018-02-09 21:01:47 +10:00
parent 052d78bcb1
commit aaea515d71
3 changed files with 3 additions and 67 deletions

View File

@ -17,19 +17,3 @@ void InitInterface();
// Helpers
GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
// Creates and deletes a VAO and VBO suitable for attributeless rendering.
// Called by the Renderer.
void OpenGL_CreateAttributelessVAO();
void OpenGL_DeleteAttributelessVAO();
// Binds the VAO suitable for attributeless rendering.
void OpenGL_BindAttributelessVAO();
// this should be removed in future, but as long as glsl is unstable, we should really read this
// messages
#if defined(_DEBUG) || defined(DEBUGFAST)
#define DEBUG_GLSL 1
#else
#define DEBUG_GLSL 0
#endif