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GLUtil: Drop now-unused attributeless VAO helpers
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@ -17,19 +17,3 @@ void InitInterface();
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// Helpers
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GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
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// Creates and deletes a VAO and VBO suitable for attributeless rendering.
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// Called by the Renderer.
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void OpenGL_CreateAttributelessVAO();
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void OpenGL_DeleteAttributelessVAO();
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// Binds the VAO suitable for attributeless rendering.
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void OpenGL_BindAttributelessVAO();
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// this should be removed in future, but as long as glsl is unstable, we should really read this
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// messages
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define DEBUG_GLSL 1
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#else
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#define DEBUG_GLSL 0
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#endif
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