diff --git a/Source/Core/Core/Src/HW/DSP.cpp b/Source/Core/Core/Src/HW/DSP.cpp index b86ca3a170..7f9330a554 100644 --- a/Source/Core/Core/Src/HW/DSP.cpp +++ b/Source/Core/Core/Src/HW/DSP.cpp @@ -697,7 +697,7 @@ void Do_ARAM_DMA() CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16)); // Force an early exception check. Fixes RE2 audio. - if (g_arDMA.Cnt.count == 4096) + if (g_arDMA.Cnt.count >= 1024 && g_arDMA.Cnt.count <= 10240) CoreTiming::ForceExceptionCheck(100); // Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks