ogl: don't force depth+stencil for default framebuffer

This commit is contained in:
degasus
2013-10-29 19:19:56 +01:00
parent 0002236e3e
commit ab35503195
3 changed files with 5 additions and 9 deletions

View File

@ -45,12 +45,11 @@ bool cInterfaceEGL::Create(void *&window_handle)
EGLint num_configs;
// attributes for a visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 24,
#ifdef USE_GLES
#ifdef USE_GLES3
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,