ogl: don't force depth+stencil for default framebuffer

This commit is contained in:
degasus
2013-10-29 19:19:56 +01:00
parent 0002236e3e
commit ab35503195
3 changed files with 5 additions and 9 deletions

View File

@ -55,20 +55,18 @@ bool cInterfaceGLX::Create(void *&window_handle)
int glxMajorVersion, glxMinorVersion;
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None};
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None };
int attrListDefault[] = {
@ -77,7 +75,6 @@ bool cInterfaceGLX::Create(void *&window_handle)
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None };
GLWin.dpy = XOpenDisplay(0);