ogl: don't force depth+stencil for default framebuffer

This commit is contained in:
degasus
2013-10-29 19:19:56 +01:00
parent 0002236e3e
commit ab35503195
3 changed files with 5 additions and 9 deletions

View File

@ -84,8 +84,8 @@ bool cInterfaceWGL::Create(void *&window_handle)
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // 0Bit Z-Buffer (Depth Buffer)
0, // 0bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved