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Small build fix, re-add CPU check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@313 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -45,26 +45,21 @@ bool DolphinApp::OnInit()
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#ifdef _WIN32
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// TODO: if First Boot
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/*
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if (!cpu_info.bSSE2)
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{
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MessageBox(0, _T("Hi,\n\nDolphin requires that your CPU has support for SSE2 extensions.\n"
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"Unfortunately your CPU does not support them, so Dolphin will not run.\n\n"
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"Sayonara!\n"), "Dolphin", MB_ICONINFORMATION);
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return false;
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}*/
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/*
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#ifdef _M_IX86
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if (cpu_info.CPU64bit && cpu_info.OS64bit)
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{
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MessageBox(0, _T("This is the 32-bit version of Dolphin. This computer is running a 64-bit OS.\n"
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"Thus, this computer is capable of running Dolphin 64-bit, which is considerably "
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"faster than Dolphin 32-bit. So, why are you running Dolphin 32-bit? :-)"), "Dolphin", MB_ICONINFORMATION);
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}
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// missing check
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#endif
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*/
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#else
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if (!cpu_info.bSSE2)
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{
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printf("%s", "Hi,\n\nDolphin requires that your CPU has support for SSE2 extensions.\n"
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"Unfortunately your CPU does not support them, so Dolphin will not run.\n\n"
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"Sayonara!\n");
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exit(0);
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}
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#endif
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bool UseDebugger = false;
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