OGL: Update the window size after swapping buffers, not before

Prevents us from rendering beyond the viewport bounds.
This commit is contained in:
Stenzek
2017-09-09 12:44:25 +10:00
parent 73a67aa413
commit ab44536a3c
3 changed files with 31 additions and 29 deletions

View File

@ -12,6 +12,7 @@
#include "Core/Config/GraphicsSettings.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/OGLTexture.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/SamplerCache.h"
@ -121,6 +122,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
g_sampler_cache->BindLinearSampler(9);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
OGLTexture::SetStage();
}
void OpenGLPostProcessing::ApplyShader()