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OGL: Update the window size after swapping buffers, not before
Prevents us from rendering beyond the viewport bounds.
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@ -12,6 +12,7 @@
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#include "Core/Config/GraphicsSettings.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/OGLTexture.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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@ -121,6 +122,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
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glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture);
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g_sampler_cache->BindLinearSampler(9);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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OGLTexture::SetStage();
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}
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void OpenGLPostProcessing::ApplyShader()
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