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VideoBackends: Always enable dual-source blending if supported.
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@ -301,18 +301,6 @@ D3D12_BLEND_DESC StateCache::GetDesc12(BlendState state)
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if (state.use_dst_alpha)
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{
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// Colors should blend against SRC1_ALPHA
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if (blenddc.RenderTarget[0].SrcBlend == D3D12_BLEND_SRC_ALPHA)
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blenddc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC1_ALPHA;
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else if (blenddc.RenderTarget[0].SrcBlend == D3D12_BLEND_INV_SRC_ALPHA)
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blenddc.RenderTarget[0].SrcBlend = D3D12_BLEND_INV_SRC1_ALPHA;
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// Colors should blend against SRC1_ALPHA
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if (blenddc.RenderTarget[0].DestBlend == D3D12_BLEND_SRC_ALPHA)
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blenddc.RenderTarget[0].DestBlend = D3D12_BLEND_SRC1_ALPHA;
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else if (blenddc.RenderTarget[0].DestBlend == D3D12_BLEND_INV_SRC_ALPHA)
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blenddc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC1_ALPHA;
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blenddc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
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blenddc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
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blenddc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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