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VideoBackends: Always enable dual-source blending if supported.
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@ -592,8 +592,8 @@ void Renderer::SetBlendMode(bool force_update)
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D3D12_BLEND_ONE,
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D3D12_BLEND_DEST_COLOR,
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D3D12_BLEND_INV_DEST_COLOR,
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D3D12_BLEND_SRC_ALPHA,
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D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
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D3D12_BLEND_SRC1_ALPHA,
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D3D12_BLEND_INV_SRC1_ALPHA,
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(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
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(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};
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const D3D12_BLEND d3d_dst_factors[8] = {
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@ -601,8 +601,8 @@ void Renderer::SetBlendMode(bool force_update)
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D3D12_BLEND_ONE,
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D3D12_BLEND_SRC_COLOR,
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D3D12_BLEND_INV_SRC_COLOR,
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D3D12_BLEND_SRC_ALPHA,
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D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
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D3D12_BLEND_SRC1_ALPHA,
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D3D12_BLEND_INV_SRC1_ALPHA,
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(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
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(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};
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