VideoBackends: Always enable dual-source blending if supported.

This commit is contained in:
Jules Blok
2016-10-10 17:19:00 +02:00
parent 93109df654
commit ab5054c34e
6 changed files with 20 additions and 44 deletions

View File

@ -592,8 +592,8 @@ void Renderer::SetBlendMode(bool force_update)
D3D12_BLEND_ONE,
D3D12_BLEND_DEST_COLOR,
D3D12_BLEND_INV_DEST_COLOR,
D3D12_BLEND_SRC_ALPHA,
D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D12_BLEND_SRC1_ALPHA,
D3D12_BLEND_INV_SRC1_ALPHA,
(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};
const D3D12_BLEND d3d_dst_factors[8] = {
@ -601,8 +601,8 @@ void Renderer::SetBlendMode(bool force_update)
D3D12_BLEND_ONE,
D3D12_BLEND_SRC_COLOR,
D3D12_BLEND_INV_SRC_COLOR,
D3D12_BLEND_SRC_ALPHA,
D3D12_BLEND_INV_SRC_ALPHA, // NOTE: Use SRC1_ALPHA if dst alpha is enabled!
D3D12_BLEND_SRC1_ALPHA,
D3D12_BLEND_INV_SRC1_ALPHA,
(target_has_alpha) ? D3D12_BLEND_DEST_ALPHA : D3D12_BLEND_ONE,
(target_has_alpha) ? D3D12_BLEND_INV_DEST_ALPHA : D3D12_BLEND_ZERO};