Properly emulate the alpha read pixel engine register function (used for EFB peeks).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6313 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-10-24 19:52:52 +00:00
parent b71cd5f383
commit ab53c84dcf
5 changed files with 87 additions and 38 deletions

View File

@ -36,6 +36,7 @@
#include "Profiler.h"
#include "Statistics.h"
#include "ImageWrite.h"
#include "PixelEngine.h"
#include "Render.h"
#include "OpcodeDecoding.h"
#include "BPStructs.h"
@ -854,6 +855,20 @@ void Renderer::SetColorMask()
glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
}
// This function allows the CPU to directly access the EFB.
// There are EFB peeks (which will read the color or depth of a pixel)
// and EFB pokes (which will change the color or depth of a pixel).
//
// The behavior of EFB peeks can only be modified by:
// - GX_PokeAlphaRead
// The behavior of EFB pokes can be modified by:
// - GX_PokeAlphaMode (TODO)
// - GX_PokeAlphaUpdate (TODO)
// - GX_PokeBlendMode (TODO)
// - GX_PokeColorUpdate (TODO)
// - GX_PokeDither (TODO)
// - GX_PokeDstAlpha (TODO)
// - GX_PokeZMode (TODO)
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
if (!g_ActiveConfig.bEFBAccessEnable)
@ -922,7 +937,12 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
glReadPixels(srcX, srcY, 1, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &color);
GL_REPORT_ERRORD();
return color;
// check what to do with the alpha channel (GX_PokeAlphaRead)
PixelEngine::UPEAlphaReadReg alpha_read_mode;
PixelEngine::Read16((u16&)alpha_read_mode, PE_DSTALPHACONF);
if(alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
else if(alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00
}
case POKE_COLOR: