LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).

Also fix a small bug (cf. revision  154c533e76).
This commit is contained in:
NeoBrainX
2013-04-10 14:25:18 +02:00
parent fab4f1d0a5
commit abde070f63
4 changed files with 14 additions and 16 deletions

View File

@ -20,7 +20,7 @@
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <string>
#include <vector>
#include <algorithm>
#include <typeinfo>