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LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision 154c533e76
).
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@ -20,7 +20,7 @@
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include <typeinfo>
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