TextureCache: Drop unused parameter in backend API.

This commit is contained in:
degasus
2016-12-26 21:33:57 +01:00
parent 04f319066d
commit abf9bb170b
12 changed files with 27 additions and 27 deletions

View File

@ -229,9 +229,9 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
}
}
void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
const EFBRectangle& srcRect, bool scale_by_half,
unsigned int cbuf_id, const float* colmat)
void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
bool scale_by_half, unsigned int cbuf_id,
const float* colmat)
{
// When copying at half size, in multisampled mode, resolve the color/depth buffer first.
// This is because multisampled texture reads go through Load, not Sample, and the linear