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TextureCache: Drop unused parameter in backend API.
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@ -41,8 +41,8 @@ private:
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbuf_id, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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