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TextureCache: Drop unused parameter in backend API.
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@ -204,9 +204,9 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, u32 width, u32 height, u3
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TextureCache::SetStage();
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dstPointer, bool is_depth_copy,
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const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid,
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const float* colmat)
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{
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g_renderer->ResetAPIState(); // reset any game specific settings
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@ -41,8 +41,8 @@ private:
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override;
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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