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TextureCache: Drop unused parameter in backend API.
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@ -431,9 +431,9 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsig
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}
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}
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void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat)
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void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbufid,
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const float* colmat)
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{
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// A better way of doing this would be nice.
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FramebufferManager* framebuffer_mgr =
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@ -29,8 +29,8 @@ public:
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VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
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void Load(const u8* buffer, unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbufid, const float* colmat) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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unsigned int cbufid, const float* colmat) override;
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& src_rect,
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const MathUtil::Rectangle<int>& dst_rect) override;
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