TextureCache: Drop unused parameter in backend API.

This commit is contained in:
degasus
2016-12-26 21:33:57 +01:00
parent 04f319066d
commit abf9bb170b
12 changed files with 27 additions and 27 deletions

View File

@ -431,9 +431,9 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsig
}
}
void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbufid, const float* colmat)
void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbufid,
const float* colmat)
{
// A better way of doing this would be nice.
FramebufferManager* framebuffer_mgr =