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TextureCache: Drop unused parameter in backend API.
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@ -128,8 +128,8 @@ public:
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const MathUtil::Rectangle<int>& dstrect) = 0;
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virtual void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) = 0;
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virtual void FromRenderTarget(u8* dst, bool is_depth_copy, const EFBRectangle& srcRect,
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bool scaleByHalf, unsigned int cbufid, const float* colmat) = 0;
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virtual void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) = 0;
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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