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Cleanup headers
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@ -13,43 +13,17 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <tuple>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Flag.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/VideoEvents.h"
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class AbstractFramebuffer;
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class AbstractPipeline;
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class AbstractShader;
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class AbstractTexture;
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class AbstractStagingTexture;
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class NativeVertexFormat;
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class PixelShaderManager;
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class PointerWrap;
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struct ComputePipelineConfig;
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struct AbstractPipelineConfig;
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struct PortableVertexDeclaration;
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struct TextureConfig;
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enum class AbstractTextureFormat : u32;
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enum class ShaderStage;
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enum class EFBAccessType;
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enum class EFBReinterpretType;
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enum class StagingTextureType;
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namespace VideoCommon
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{
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class AsyncShaderCompiler;
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}
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struct EfbPokeData
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{
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