small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-10-23 15:26:35 +00:00
parent d538a09942
commit ac157105c5
19 changed files with 144 additions and 148 deletions

View File

@ -81,7 +81,7 @@ bool BootCore(const std::string& _rFilename)
#if defined(HAVE_WX) && HAVE_WX
if (main_frame->g_pCodeWindow)
{
//StartUp.bUseDualCore = code_frame->UseDualCore();
//StartUp.bCPUThread = code_frame->UseDualCore();
StartUp.bUseJIT = !main_frame->g_pCodeWindow->UseInterpreter();
StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause();
StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart();
@ -90,7 +90,7 @@ bool BootCore(const std::string& _rFilename)
}
else
{
//StartUp.bUseDualCore = false;
//StartUp.bCPUThread = false;
//StartUp.bUseJIT = true;
}
StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
@ -120,11 +120,11 @@ bool BootCore(const std::string& _rFilename)
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
{
// General settings
game_ini.Get("Core", "UseDualCore", &StartUp.bUseDualCore, StartUp.bUseDualCore);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
game_ini.Get("Core", "CPUOnThread", &StartUp.bCPUThread, StartUp.bCPUThread);
game_ini.Get("Core", "SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
game_ini.Get("Core", "OptimizeQuantizers", &StartUp.bOptimizeQuantizers, StartUp.bOptimizeQuantizers);
game_ini.Get("Core", "EnableFPRF", &StartUp.bEnableFPRF, StartUp.bEnableFPRF);
game_ini.Get("Core", "TLBHack", &StartUp.iTLBHack, StartUp.iTLBHack);
// Wii settings
if (StartUp.bWii)
{