small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-10-23 15:26:35 +00:00
parent d538a09942
commit ac157105c5
19 changed files with 144 additions and 148 deletions

View File

@ -289,7 +289,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize);
// Core
sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
UseDualCore = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
OptimizeQuantizers = new wxCheckBox(m_GameConfig, ID_OPTIMIZEQUANTIZERS, _("Optimize Quantizers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("TLB Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
@ -344,7 +344,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
wxBoxSizer* sConfigPage;
sConfigPage = new wxBoxSizer(wxVERTICAL);
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbCoreOverrides->Add(UseDualCore, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(OptimizeQuantizers, 0, wxEXPAND|wxLEFT, 5);
@ -765,10 +765,10 @@ void CISOProperties::LoadGameConfig()
int iTemp;
std::string sTemp;
if (GameIni.Get("Core", "UseDualCore", &bTemp))
UseDualCore->Set3StateValue((wxCheckBoxState)bTemp);
if (GameIni.Get("Core", "CPUThread", &bTemp))
CPUThread->Set3StateValue((wxCheckBoxState)bTemp);
else
UseDualCore->Set3StateValue(wxCHK_UNDETERMINED);
CPUThread->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
@ -850,10 +850,10 @@ void CISOProperties::LoadGameConfig()
bool CISOProperties::SaveGameConfig()
{
if (UseDualCore->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "UseDualCore");
if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "CPUThread");
else
GameIni.Set("Core", "UseDualCore", UseDualCore->Get3StateValue());
GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");