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D3D12: Implement GPU-based bounding box
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@ -11,8 +11,9 @@ namespace DX12
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class BBox
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{
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public:
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static ID3D11UnorderedAccessView* GetUAV();
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static void Init();
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static void Bind();
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static void Invalidate();
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static void Shutdown();
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static void Set(int index, int value);
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