D3D12: Implement GPU-based bounding box

This commit is contained in:
Stenzek
2016-03-05 21:15:48 +10:00
parent 32599559db
commit ac1cd8279b
8 changed files with 164 additions and 30 deletions

View File

@ -11,8 +11,9 @@ namespace DX12
class BBox
{
public:
static ID3D11UnorderedAccessView* GetUAV();
static void Init();
static void Bind();
static void Invalidate();
static void Shutdown();
static void Set(int index, int value);