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D3D12: Implement GPU-based bounding box
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@ -44,17 +44,21 @@ class D3DCommandListManager;
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class D3DDescriptorHeapManager;
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class D3DTexture2D;
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enum GRAPHICS_ROOT_PARAMETER : u32
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{
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DESCRIPTOR_TABLE_PS_SRV,
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DESCRIPTOR_TABLE_PS_SAMPLER,
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DESCRIPTOR_TABLE_GS_CBV,
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DESCRIPTOR_TABLE_VS_CBV,
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DESCRIPTOR_TABLE_PS_CBVONE,
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DESCRIPTOR_TABLE_PS_CBVTWO,
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DESCRIPTOR_TABLE_PS_UAV,
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NUM_GRAPHICS_ROOT_PARAMETERS
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};
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namespace D3D
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{
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#define DESCRIPTOR_TABLE_PS_SRV 0
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#define DESCRIPTOR_TABLE_PS_SAMPLER 1
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#define DESCRIPTOR_TABLE_GS_CBV 2
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#define DESCRIPTOR_TABLE_VS_CBV 3
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// #define DESCRIPTOR_TABLE_PS_UAV 4
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#define DESCRIPTOR_TABLE_PS_CBVONE 4
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#define DESCRIPTOR_TABLE_PS_CBVTWO 5
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HRESULT LoadDXGI();
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HRESULT LoadD3D();
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HRESULT LoadD3DCompiler();
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