D3D12: Implement GPU-based bounding box

This commit is contained in:
Stenzek
2016-03-05 21:15:48 +10:00
parent 32599559db
commit ac1cd8279b
8 changed files with 164 additions and 30 deletions

View File

@ -735,6 +735,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
// Invalidate EFB access copies. Not strictly necessary, but this avoids having the buffers mapped when calling Present().
FramebufferManager::InvalidateEFBAccessCopies();
BBox::Invalidate();
// Prepare to copy the XFBs to our backbuffer
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);