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D3D12: Implement GPU-based bounding box
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@ -735,6 +735,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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// Invalidate EFB access copies. Not strictly necessary, but this avoids having the buffers mapped when calling Present().
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FramebufferManager::InvalidateEFBAccessCopies();
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BBox::Invalidate();
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// Prepare to copy the XFBs to our backbuffer
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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