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Pass strings by const reference where possible
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@ -254,7 +254,7 @@ struct SCoreStartupParameter
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void LoadDefaults();
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string &GetUniqueID() const { return m_strUniqueID; }
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void CheckMemcardPath(std::string& memcardPath, std::string gameRegion, bool isSlotA);
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::IVolume::ELanguage GetCurrentLanguage(bool wii) const;
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IniFile LoadDefaultGameIni() const;
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