Make address translation respect the CPU translation mode.

The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
This commit is contained in:
magumagu
2015-01-17 13:17:36 -08:00
parent d9988ee9b5
commit ac54c6a4e2
59 changed files with 816 additions and 617 deletions

View File

@ -39,10 +39,10 @@ void CBoot::Load_FST(bool _bIsWii)
return;
// copy first 20 bytes of disc to start of Mem 1
VolumeHandler::ReadToPtr(Memory::GetPointer(0x80000000), 0, 0x20, false);
DVDInterface::DVDRead(/*offset*/0, /*address*/0, /*length*/0x20, false);
// copy of game id
Memory::Write_U32(Memory::Read_U32(0x80000000), 0x80003180);
Memory::Write_U32(Memory::Read_U32(0x0000), 0x3180);
u32 shift = 0;
if (_bIsWii)
@ -56,7 +56,7 @@ void CBoot::Load_FST(bool _bIsWii)
Memory::Write_U32(arenaHigh, 0x00000034);
// load FST
VolumeHandler::ReadToPtr(Memory::GetPointer(arenaHigh), fstOffset, fstSize, _bIsWii);
DVDInterface::DVDRead(fstOffset, arenaHigh, fstSize, _bIsWii);
Memory::Write_U32(arenaHigh, 0x00000038);
Memory::Write_U32(maxFstSize, 0x0000003c);
}
@ -188,9 +188,9 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
// Run the descrambler over the encrypted section containing BS1/BS2
CEXIIPL::Descrambler((u8*)data.data()+0x100, 0x1AFE00);
Memory::CopyToEmu(0x81200000, data.data() + 0x100, 0x700);
Memory::CopyToEmu(0x81300000, data.data() + 0x820, 0x1AFE00);
PC = 0x81200000;
Memory::CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
Memory::CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
PC = 0x01200000;
return true;
}
@ -255,7 +255,7 @@ bool CBoot::BootUp()
}
// Scan for common HLE functions
if (_StartupPara.bSkipIdle && !_StartupPara.bEnableDebugging)
if (_StartupPara.bSkipIdle && _StartupPara.bHLE_BS2 && !_StartupPara.bEnableDebugging)
{
PPCAnalyst::FindFunctions(0x80004000, 0x811fffff, &g_symbolDB);
SignatureDB db;
@ -309,6 +309,25 @@ bool CBoot::BootUp()
if (!BS2Success)
{
// Set up MSR and the BAT SPR registers.
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
m_MSR.DR = 1;
m_MSR.IR = 1;
m_MSR.EE = 1;
PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_IBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_IBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_DBAT1U] = 0xc0001fff;
PowerPC::ppcState.spr[SPR_DBAT1L] = 0x0000002a;
PowerPC::ppcState.spr[SPR_DBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_DBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT5U] = 0xd0001fff;
PowerPC::ppcState.spr[SPR_DBAT5L] = 0x1000002a;
dolLoader.Load();
PC = dolLoader.GetEntryPoint();
}
@ -403,7 +422,7 @@ bool CBoot::BootUp()
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
{
HLE::Patch(0x80001800, "HBReload");
Memory::CopyToEmu(0x80001804, "STUBHAXX", 8);
Memory::CopyToEmu(0x00001804, "STUBHAXX", 8);
}
// Not part of the binary itself, but either we or Gecko OS might insert

View File

@ -41,6 +41,9 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
// Set up MSR and the BAT SPR registers.
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
m_MSR.DR = 1;
m_MSR.IR = 1;
m_MSR.EE = 1;
PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
@ -54,28 +57,28 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
// Write necessary values
// Here we write values to memory that the apploader does not take care of. Game info goes
// to 0x80000000 according to YAGCD 4.2.
DVDInterface::DVDRead(0x00000000, 0x80000000, 0x20, false); // write disc info
DVDInterface::DVDRead(/*offset*/0x00000000, /*address*/0x00000000, 0x20, false); // write disc info
Memory::Write_U32(0x0D15EA5E, 0x80000020); // Booted from bootrom. 0xE5207C22 = booted from jtag
Memory::Write_U32(Memory::REALRAM_SIZE, 0x80000028); // Physical Memory Size (24MB on retail)
PowerPC::HostWrite_U32(0x0D15EA5E, 0x80000020); // Booted from bootrom. 0xE5207C22 = booted from jtag
PowerPC::HostWrite_U32(Memory::REALRAM_SIZE, 0x80000028); // Physical Memory Size (24MB on retail)
// TODO determine why some games fail when using a retail ID. (Seem to take different EXI paths, see Ikaruga for example)
Memory::Write_U32(0x10000006, 0x8000002C); // Console type - DevKit (retail ID == 0x00000003) see YAGCD 4.2.1.1.2
PowerPC::HostWrite_U32(0x10000006, 0x8000002C); // Console type - DevKit (retail ID == 0x00000003) see YAGCD 4.2.1.1.2
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC
PowerPC::HostWrite_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC
? 0 : 1, 0x800000CC); // Fake the VI Init of the IPL (YAGCD 4.2.1.4)
Memory::Write_U32(0x01000000, 0x800000d0); // ARAM Size. 16MB main + 4/16/32MB external (retail consoles have no external ARAM)
PowerPC::HostWrite_U32(0x01000000, 0x800000d0); // ARAM Size. 16MB main + 4/16/32MB external (retail consoles have no external ARAM)
Memory::Write_U32(0x09a7ec80, 0x800000F8); // Bus Clock Speed
Memory::Write_U32(0x1cf7c580, 0x800000FC); // CPU Clock Speed
PowerPC::HostWrite_U32(0x09a7ec80, 0x800000F8); // Bus Clock Speed
PowerPC::HostWrite_U32(0x1cf7c580, 0x800000FC); // CPU Clock Speed
Memory::Write_U32(0x4c000064, 0x80000300); // Write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // Write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // Write default Syscall Handler: rfi
PowerPC::HostWrite_U32(0x4c000064, 0x80000300); // Write default DFI Handler: rfi
PowerPC::HostWrite_U32(0x4c000064, 0x80000800); // Write default FPU Handler: rfi
PowerPC::HostWrite_U32(0x4c000064, 0x80000C00); // Write default Syscall Handler: rfi
Memory::Write_U64((u64)CEXIIPL::GetGCTime() * (u64)40500000, 0x800030D8); // Preset time base ticks
PowerPC::HostWrite_U64((u64)CEXIIPL::GetGCTime() * (u64)40500000, 0x800030D8); // Preset time base ticks
// HIO checks this
//Memory::Write_U16(0x8200, 0x000030e6); // Console type
//PowerPC::HostWrite_U16(0x8200, 0x000030e6); // Console type
HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
@ -89,7 +92,7 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
INFO_LOG(BOOT, "GC BS2: Not running apploader!");
return false;
}
VolumeHandler::ReadToPtr(Memory::GetPointer(0x81200000), iAppLoaderOffset + 0x20, iAppLoaderSize, false);
DVDInterface::DVDRead(iAppLoaderOffset + 0x20, 0x01200000, iAppLoaderSize, false);
// Setup pointers like real BS2 does
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
@ -114,9 +117,9 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
PowerPC::ppcState.gpr[4] = iAppLoaderFuncAddr + 4;
PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
RunFunction(iAppLoaderEntry);
u32 iAppLoaderInit = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr + 0);
u32 iAppLoaderMain = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr + 4);
u32 iAppLoaderClose = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr + 8);
u32 iAppLoaderInit = PowerPC::Read_U32(iAppLoaderFuncAddr + 0);
u32 iAppLoaderMain = PowerPC::Read_U32(iAppLoaderFuncAddr + 4);
u32 iAppLoaderClose = PowerPC::Read_U32(iAppLoaderFuncAddr + 8);
// iAppLoaderInit
DEBUG_LOG(MASTER_LOG, "Call iAppLoaderInit");
@ -135,9 +138,9 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
RunFunction(iAppLoaderMain);
u32 iRamAddress = Memory::ReadUnchecked_U32(0x81300004);
u32 iLength = Memory::ReadUnchecked_U32(0x81300008);
u32 iDVDOffset = Memory::ReadUnchecked_U32(0x8130000c);
u32 iRamAddress = PowerPC::Read_U32(0x81300004);
u32 iLength = PowerPC::Read_U32(0x81300008);
u32 iDVDOffset = PowerPC::Read_U32(0x8130000c);
INFO_LOG(MASTER_LOG, "DVDRead: offset: %08x memOffset: %08x length: %i", iDVDOffset, iRamAddress, iLength);
DVDInterface::DVDRead(iDVDOffset, iRamAddress, iLength, false);
@ -239,7 +242,7 @@ bool CBoot::SetupWiiMemory(IVolume::ECountry country)
0x80000060 Copyright code
*/
DVDInterface::DVDRead(0x00000000, 0x00000000, 0x20, false); // Game Code
DVDInterface::DVDRead(0x00000000, 0x00000000, 0x20, false); // Game Code
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
Memory::Write_U32(Memory::REALRAM_SIZE, 0x00000028); // MEM1 size 24MB
@ -253,12 +256,12 @@ bool CBoot::SetupWiiMemory(IVolume::ECountry country)
Memory::Write_U32(0x8179b500, 0x000000f4); // __start
Memory::Write_U32(0x0e7be2c0, 0x000000f8); // Bus speed
Memory::Write_U32(0x2B73A840, 0x000000fc); // CPU speed
Memory::Write_U16(0x0000, 0x000030e6); // Console type
Memory::Write_U16(0x0000, 0x000030e6); // Console type
Memory::Write_U32(0x00000000, 0x000030c0); // EXI
Memory::Write_U32(0x00000000, 0x000030c4); // EXI
Memory::Write_U32(0x00000000, 0x000030dc); // Time
Memory::Write_U32(0x00000000, 0x000030d8); // Time
Memory::Write_U16(0x8201, 0x000030e6); // Dev console / debug capable
Memory::Write_U16(0x8201, 0x000030e6); // Dev console / debug capable
Memory::Write_U32(0x00000000, 0x000030f0); // Apploader
Memory::Write_U32(0x01800000, 0x00003100); // BAT
Memory::Write_U32(0x01800000, 0x00003104); // BAT
@ -275,7 +278,7 @@ bool CBoot::SetupWiiMemory(IVolume::ECountry country)
// 40 is copied from 88 after running apploader
Memory::Write_U32(0x00090204, 0x00003140); // IOS revision (IOS9, v2.4)
Memory::Write_U32(0x00062507, 0x00003144); // IOS date in USA format (June 25, 2007)
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
Memory::Write_U32(0x00000000, 0x00003160); // Init semaphore (sysmenu waits for this to clear)
Memory::Write_U32(0x00090204, 0x00003188); // Expected IOS revision
@ -290,7 +293,7 @@ bool CBoot::SetupWiiMemory(IVolume::ECountry country)
// Clear exception handler. Why? Don't we begin with only zeros?
for (int i = 0x3000; i <= 0x3038; i += 4)
{
Memory::Write_U32(0x00000000, 0x80000000 + i);
Memory::Write_U32(0x00000000, i);
}
return true;
}
@ -314,7 +317,7 @@ bool CBoot::EmulatedBS2_Wii()
// values as the game boots. This location keep the 4 byte ID for as long
// as the game is running. The 6 byte ID at 0x00 is overwritten sometime
// after this check during booting.
VolumeHandler::ReadToPtr(Memory::GetPointer(0x3180), 0, 4, true);
DVDInterface::DVDRead(0, 0x3180, 4, true);
// Execute the apploader
bool apploaderRan = false;
@ -323,9 +326,12 @@ bool CBoot::EmulatedBS2_Wii()
// Set up MSR and the BAT SPR registers.
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
m_MSR.DR = 1;
m_MSR.IR = 1;
m_MSR.EE = 1;
PowerPC::ppcState.spr[SPR_IBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_IBAT0L] = 0x00000002;
PowerPC::ppcState.spr[SPR_IBAT4L] = 0x90001fff;
PowerPC::ppcState.spr[SPR_IBAT4U] = 0x90001fff;
PowerPC::ppcState.spr[SPR_IBAT4L] = 0x10000002;
PowerPC::ppcState.spr[SPR_DBAT0U] = 0x80001fff;
PowerPC::ppcState.spr[SPR_DBAT0L] = 0x00000002;
@ -336,9 +342,9 @@ bool CBoot::EmulatedBS2_Wii()
PowerPC::ppcState.spr[SPR_DBAT5U] = 0xd0001fff;
PowerPC::ppcState.spr[SPR_DBAT5L] = 0x1000002a;
Memory::Write_U32(0x4c000064, 0x80000300); // Write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // Write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // Write default Syscall Handler: rfi
Memory::Write_U32(0x4c000064, 0x00000300); // Write default DSI Handler: rfi
Memory::Write_U32(0x4c000064, 0x00000800); // Write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x00000C00); // Write default Syscall Handler: rfi
HLE::Patch(0x81300000, "OSReport"); // HLE OSReport for Apploader
@ -354,7 +360,7 @@ bool CBoot::EmulatedBS2_Wii()
ERROR_LOG(BOOT, "Invalid apploader. Probably your image is corrupted.");
return false;
}
VolumeHandler::ReadToPtr(Memory::GetPointer(0x81200000), iAppLoaderOffset + 0x20, iAppLoaderSize, true);
DVDInterface::DVDRead(iAppLoaderOffset + 0x20, 0x01200000, iAppLoaderSize, true);
//call iAppLoaderEntry
DEBUG_LOG(BOOT, "Call iAppLoaderEntry");
@ -364,9 +370,9 @@ bool CBoot::EmulatedBS2_Wii()
PowerPC::ppcState.gpr[4] = iAppLoaderFuncAddr + 4;
PowerPC::ppcState.gpr[5] = iAppLoaderFuncAddr + 8;
RunFunction(iAppLoaderEntry);
u32 iAppLoaderInit = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr+0);
u32 iAppLoaderMain = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr+4);
u32 iAppLoaderClose = Memory::ReadUnchecked_U32(iAppLoaderFuncAddr+8);
u32 iAppLoaderInit = PowerPC::Read_U32(iAppLoaderFuncAddr + 0);
u32 iAppLoaderMain = PowerPC::Read_U32(iAppLoaderFuncAddr + 4);
u32 iAppLoaderClose = PowerPC::Read_U32(iAppLoaderFuncAddr + 8);
// iAppLoaderInit
DEBUG_LOG(BOOT, "Run iAppLoaderInit");
@ -387,9 +393,9 @@ bool CBoot::EmulatedBS2_Wii()
RunFunction(iAppLoaderMain);
u32 iRamAddress = Memory::ReadUnchecked_U32(0x81300004);
u32 iLength = Memory::ReadUnchecked_U32(0x81300008);
u32 iDVDOffset = Memory::ReadUnchecked_U32(0x8130000c) << 2;
u32 iRamAddress = PowerPC::Read_U32(0x81300004);
u32 iLength = PowerPC::Read_U32(0x81300008);
u32 iDVDOffset = PowerPC::Read_U32(0x8130000c) << 2;
INFO_LOG(BOOT, "DVDRead: offset: %08x memOffset: %08x length: %i", iDVDOffset, iRamAddress, iLength);
DVDInterface::DVDRead(iDVDOffset, iRamAddress, iLength, true);
@ -404,8 +410,8 @@ bool CBoot::EmulatedBS2_Wii()
// Pass the "#002 check"
// Apploader writes the IOS version and revision here, we copy it
// Fake IOSv9 r2.4 if no version is found (elf loading)
u32 firmwareVer = Memory::Read_U32(0x80003188);
Memory::Write_U32(firmwareVer ? firmwareVer : 0x00090204, 0x00003140);
u32 firmwareVer = PowerPC::Read_U32(0x80003188);
PowerPC::Write_U32(firmwareVer ? firmwareVer : 0x00090204, 0x80003140);
// Load patches and run startup patches
PatchEngine::LoadPatches();

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@ -9,6 +9,7 @@
#include "Core/Boot/Boot_DOL.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
CDolLoader::CDolLoader(u8* _pBuffer, u32 _Size)
: m_isWii(false)

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@ -107,7 +107,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
pDolLoader = std::make_unique<CDolLoader>(pContent->m_Filename);
}
pDolLoader->Load();
PC = pDolLoader->GetEntryPoint() | 0x80000000;
PC = pDolLoader->GetEntryPoint();
// Pass the "#002 check"
// Apploader should write the IOS version and revision to 0x3140, and compare it