OGL: support palette texture decoding

This commit is contained in:
degasus
2015-02-21 00:12:27 +01:00
parent 0e34737390
commit ac7102918d
4 changed files with 173 additions and 6 deletions

View File

@ -465,6 +465,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320;
g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object");
// Desktop OpenGL supports the binding layout if it supports 420pack
// OpenGL ES 3.1 supports it implicitly without an extension
@ -499,6 +500,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsBindingLayout = true;
g_Config.backend_info.bSupportsEarlyZ = true;
g_Config.backend_info.bSupportsGeometryShaders = g_ogl_config.bSupportsAEP;
//g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_EXT_texture_buffer");
}
}
else