OGL: support palette texture decoding

This commit is contained in:
degasus
2015-02-21 00:12:27 +01:00
parent 0e34737390
commit ac7102918d
4 changed files with 173 additions and 6 deletions

View File

@ -134,13 +134,10 @@ static void InitBackendInfo()
{
g_Config.backend_info.APIType = API_OPENGL;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is GPU dependent and must be set in renderer
//g_Config.backend_info.bSupportsEarlyZ = true; // is GPU dependent and must be set in renderer
g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsPostProcessing = true;
g_Config.backend_info.bSupportsPaletteConversion = false;
g_Config.backend_info.Adapters.clear();