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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
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@ -659,7 +659,7 @@ void Gfx::UpdateDescriptorTables()
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bool Gfx::UpdateSRVDescriptorTable()
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{
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static constexpr std::array<UINT, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> src_sizes = {
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1, 1, 1, 1, 1, 1, 1, 1};
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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DescriptorHandle dst_base_handle;
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const UINT dst_handle_sizes = VideoCommon::MAX_PIXEL_SHADER_SAMPLERS;
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if (!g_dx_context->GetDescriptorAllocator()->Allocate(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
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