mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
D3DCommon/Shader: Use std::optional with CompileShader()
Allows removing the use of an out parameter, making it nicer to use.
This commit is contained in:
@ -115,11 +115,11 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
|
||||
std::string_view source)
|
||||
{
|
||||
DXShader::BinaryData bytecode;
|
||||
if (!DXShader::CompileShader(D3D::feature_level, &bytecode, stage, source))
|
||||
auto bytecode = DXShader::CompileShader(D3D::feature_level, stage, source);
|
||||
if (!bytecode)
|
||||
return nullptr;
|
||||
|
||||
return DXShader::CreateFromBytecode(stage, std::move(bytecode));
|
||||
return DXShader::CreateFromBytecode(stage, std::move(*bytecode));
|
||||
}
|
||||
|
||||
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
|
||||
|
Reference in New Issue
Block a user