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Remove audio frame limit.
It serves no purpose and causes bugs and confusion for users.
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@ -152,7 +152,6 @@ namespace AudioCommon
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{
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if (soundStream)
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{
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soundStream->GetMixer()->SetThrottle(SConfig::GetInstance().m_Framelimit == 2);
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soundStream->SetVolume(SConfig::GetInstance().m_Volume);
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}
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}
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