NSMB background fix. Fixes 1654.

There was a problem with the fog calculations... Now NSMB shows the background, while the fog still works!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4714 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
fgfemperor 2009-12-21 20:30:01 +00:00
parent 5e7607b700
commit acb9e7ca29

View File

@ -206,7 +206,7 @@ void PixelShaderManager::SetConstants()
{
if(!g_ActiveConfig.bDisableFog)
{
float a = bpmem.fog.a.GetA() * ((float)(1 << bpmem.fog.b_shift));
float a = bpmem.fog.a.GetA() * ((float)(1 << (bpmem.fog.b_shift - 1)));
float b = ((float)bpmem.fog.b_magnitude / 8388638) * ((float)(1 << (bpmem.fog.b_shift - 1)));
SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0);
}