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ogl: don't call SetViewportChanged from backend as it's not needed any more
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@ -1661,7 +1661,7 @@ void Renderer::RestoreAPIState()
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SetDepthMode();
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SetBlendMode(true);
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SetLogicOpMode();
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VertexShaderManager::SetViewportChanged();
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UpdateViewport();
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#ifndef USE_GLES3
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glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
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