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ogl: don't call SetViewportChanged from backend as it's not needed any more
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@ -9,7 +9,6 @@
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#include "TextureConversionShader.h"
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#include "TextureCache.h"
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#include "ProgramShaderCache.h"
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#include "VertexShaderManager.h"
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#include "FramebufferManager.h"
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#include "Globals.h"
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#include "VideoConfig.h"
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@ -350,7 +349,6 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
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EncodeToRamUsingShader(srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
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FramebufferManager::SetFramebuffer(0);
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VertexShaderManager::SetViewportChanged();
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TextureCache::DisableStage(0);
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g_renderer->RestoreAPIState();
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GL_REPORT_ERRORD();
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@ -426,8 +424,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
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GL_REPORT_ERRORD();
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VertexShaderManager::SetViewportChanged();
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FramebufferManager::SetFramebuffer(0);
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g_renderer->RestoreAPIState();
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