ogl: don't call SetViewportChanged from backend as it's not needed any more

This commit is contained in:
degasus
2013-10-14 15:28:47 +02:00
parent 3151d8709c
commit acc0b3b21c
4 changed files with 1 additions and 8 deletions

View File

@ -9,7 +9,6 @@
#include "TextureConversionShader.h"
#include "TextureCache.h"
#include "ProgramShaderCache.h"
#include "VertexShaderManager.h"
#include "FramebufferManager.h"
#include "Globals.h"
#include "VideoConfig.h"
@ -350,7 +349,6 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
EncodeToRamUsingShader(srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
FramebufferManager::SetFramebuffer(0);
VertexShaderManager::SetViewportChanged();
TextureCache::DisableStage(0);
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
@ -426,8 +424,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
GL_REPORT_ERRORD();
VertexShaderManager::SetViewportChanged();
FramebufferManager::SetFramebuffer(0);
g_renderer->RestoreAPIState();