TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM

This commit is contained in:
Stenzek
2016-12-14 23:58:23 +10:00
parent d6cdf49769
commit accce4294a
5 changed files with 14 additions and 14 deletions

View File

@ -333,7 +333,7 @@ bool TextureCache::CompileShaders()
"\n"
"void main(){\n"
" vec4 texcol = texture(samp9, f_uv0);\n"
" texcol = round(texcol * colmat[5]) * colmat[6];\n"
" texcol = floor(texcol * colmat[5]) * colmat[6];\n"
" ocol0 = texcol * mat4(colmat[0], colmat[1], colmat[2], colmat[3]) + colmat[4];\n"
"}\n";