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TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
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@ -602,7 +602,7 @@ bool TextureCache::CompileShaders()
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void main()
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{
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float4 texcol = texture(samp0, uv0);
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texcol = round(texcol * C.colmat[5]) * C.colmat[6];
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texcol = floor(texcol * C.colmat[5]) * C.colmat[6];
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ocol0 = texcol * mat4(C.colmat[0], C.colmat[1], C.colmat[2], C.colmat[3]) + C.colmat[4];
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}
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)";
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