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Sync info about pressed wiimote button
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@ -78,6 +78,7 @@ void ControlChannel(int number, u16 channel_id, const void* data, u32 size);
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void InterruptChannel(int number, u16 channel_id, const void* data, u32 size);
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bool ButtonPressed(int number);
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void Update(int number, bool connected);
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bool NetPlay_GetButtonPress(int wiimote, bool pressed);
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}
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namespace WiimoteReal
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