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Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words. Also gets rid of the odd recursive call in VolumeDirectory.
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@ -36,9 +36,11 @@ public:
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virtual std::vector<std::string> GetNames() const = 0;
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virtual u32 GetFSTSize() const = 0;
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virtual std::string GetApploaderDate() const = 0;
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virtual bool IsDiscTwo() const { return false; }
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virtual bool IsWiiDisc() const { return false; }
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virtual bool IsWadFile() const { return false; }
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virtual bool SupportsIntegrityCheck() const { return false; }
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virtual bool CheckIntegrity() const { return false; }
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virtual bool IsDiscTwo() const { return false; }
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virtual bool ChangePartition(u64 offset) { return false; }
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