mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
Skylanders: Fix Head Rush (Nitro)
This commit is contained in:
parent
d1ac40a72b
commit
ad1109e191
@ -296,7 +296,7 @@ const std::map<const std::pair<const u16, const u16>, SkyData> list_skylanders =
|
|||||||
{{453, 0x3403}, {"Blades (Legendary)", Game::TrapTeam, Element::Air, Type::Skylander}},
|
{{453, 0x3403}, {"Blades (Legendary)", Game::TrapTeam, Element::Air, Type::Skylander}},
|
||||||
{{454, 0x3000}, {"Wallop", Game::TrapTeam, Element::Earth, Type::TrapMaster}},
|
{{454, 0x3000}, {"Wallop", Game::TrapTeam, Element::Earth, Type::TrapMaster}},
|
||||||
{{455, 0x3000}, {"Head Rush", Game::TrapTeam, Element::Earth, Type::TrapMaster}},
|
{{455, 0x3000}, {"Head Rush", Game::TrapTeam, Element::Earth, Type::TrapMaster}},
|
||||||
{{455, 0x3402}, {"Head Rush (Nitro)", Game::TrapTeam, Element::Earth, Type::Skylander}},
|
{{455, 0x3402}, {"Head Rush (Nitro)", Game::TrapTeam, Element::Earth, Type::TrapMaster}},
|
||||||
{{456, 0x3000}, {"Fist Bump", Game::TrapTeam, Element::Earth, Type::Skylander}},
|
{{456, 0x3000}, {"Fist Bump", Game::TrapTeam, Element::Earth, Type::Skylander}},
|
||||||
{{457, 0x3000}, {"Rocky Roll", Game::TrapTeam, Element::Earth, Type::Skylander}},
|
{{457, 0x3000}, {"Rocky Roll", Game::TrapTeam, Element::Earth, Type::Skylander}},
|
||||||
{{458, 0x3000}, {"Wildfire", Game::TrapTeam, Element::Fire, Type::TrapMaster}},
|
{{458, 0x3000}, {"Wildfire", Game::TrapTeam, Element::Fire, Type::TrapMaster}},
|
||||||
@ -929,7 +929,7 @@ int SkylanderUSB::SubmitTransfer(std::unique_ptr<CtrlMessage> cmd)
|
|||||||
// The 4 bytes {55, 00, 00, 55} are the status of characters on the portal. The 4 bytes are
|
// The 4 bytes {55, 00, 00, 55} are the status of characters on the portal. The 4 bytes are
|
||||||
// treated as a 32-bit binary array. Each unique Skylander placed on a board is represented
|
// treated as a 32-bit binary array. Each unique Skylander placed on a board is represented
|
||||||
// by 2 bits starting with the first Skylander in the least significant bit. This bit is
|
// by 2 bits starting with the first Skylander in the least significant bit. This bit is
|
||||||
// present whenever the Skylandar is added or present on the portal. When the Skylander is
|
// present whenever the Skylander is added or present on the portal. When the Skylander is
|
||||||
// added to the board, both bits are set in the next status message as a one-time signal.
|
// added to the board, both bits are set in the next status message as a one-time signal.
|
||||||
// When a Skylander is removed from the board, only the most significant bit of the 2 bits
|
// When a Skylander is removed from the board, only the most significant bit of the 2 bits
|
||||||
// is set.
|
// is set.
|
||||||
|
Loading…
Reference in New Issue
Block a user