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VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
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@ -283,7 +283,6 @@ protected:
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std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the setting controls) to their description text objects
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VideoConfig &vconfig;
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std::string ininame;
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size_t m_msaa_modes;
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};
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