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VideoConfig: Use "GFX.ini" for both D3D and OGL.
They share the same format, so there is no need to separate their configs.
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@ -153,7 +153,11 @@ bool VideoBackend::Initialize(void *window_handle)
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frameCount = 0;
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini");
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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