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VideoCommon: implement swap requests in the full async way
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@ -284,6 +284,7 @@ void RunGpuLoop()
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bool yield_cpu = cpu_info.num_cores <= 2;
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AsyncRequests::GetInstance()->SetEnable(true);
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AsyncRequests::GetInstance()->SetPassthrough(false);
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while (GpuRunningState)
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{
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@ -383,6 +384,7 @@ void RunGpuLoop()
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// wake up SyncGPU if we were interrupted
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s_video_buffer_cond.notify_all();
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AsyncRequests::GetInstance()->SetEnable(false);
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AsyncRequests::GetInstance()->SetPassthrough(true);
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}
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