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have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect)
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@ -74,6 +74,7 @@ private:
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void SetInputSampleRate(unsigned int rate);
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unsigned int GetInputSampleRate() const;
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void SetVolume(unsigned int lvolume, unsigned int rvolume);
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std::pair<s32, s32> GetVolume() const;
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unsigned int AvailableSamples() const;
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private:
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