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have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect)
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@ -34,7 +34,8 @@ public:
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void Stop();
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void SetSkipSilence(bool skip) { skip_silence = skip; }
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void AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate); // big endian
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void AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate, int l_volume,
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int r_volume); // big endian
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u32 GetAudioSize() const { return audio_size; }
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private:
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