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Qt: Toggle Screensaver
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parent
0dd52ca7ab
commit
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@ -338,6 +338,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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if (Core::GetState() == Core::State::Paused)
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{
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Core::SetState(Core::State::Running);
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EnableScreenSaver(false);
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}
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else
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{
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@ -345,6 +346,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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if (selection)
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{
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StartGame(selection->GetFilePath(), savestate_path);
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EnableScreenSaver(false);
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}
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else
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{
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@ -352,6 +354,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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if (!default_path.isEmpty() && QFile::exists(default_path))
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{
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StartGame(default_path, savestate_path);
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EnableScreenSaver(false);
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}
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else
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{
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@ -364,6 +367,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
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void MainWindow::Pause()
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{
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Core::SetState(Core::State::Paused);
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EnableScreenSaver(true);
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}
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void MainWindow::OnStopComplete()
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@ -441,6 +445,7 @@ bool MainWindow::RequestStop()
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void MainWindow::ForceStop()
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{
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BootManager::Stop();
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EnableScreenSaver(true);
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}
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void MainWindow::Reset()
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@ -801,6 +806,18 @@ void MainWindow::NetPlayQuit()
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Settings::Instance().ResetNetPlayServer();
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}
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void MainWindow::EnableScreenSaver(bool enable)
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{
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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UICommon::EnableScreenSaver(
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static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
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"display", windowHandle())),
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winId(), enable);
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#else
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UICommon::EnableScreenSaver(enable);
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#endif
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}
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bool MainWindow::eventFilter(QObject* object, QEvent* event)
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{
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if (event->type() == QEvent::Close)
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@ -115,6 +115,8 @@ private:
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void OnStopRecording();
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void OnExportRecording();
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void EnableScreenSaver(bool enable);
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void OnStopComplete();
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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