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Clarifying the OpenAL loop
because it isn't as clear as it can be
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@ -30,11 +30,16 @@
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#include <soundtouch/STTypes.h>
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// 16 bit Stereo
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#define SFX_MAX_SOURCE 1
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#define OAL_MAX_BUFFERS 32
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#define OAL_MAX_SAMPLES 256
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#define SURROUND_CHANNELS 6 // number of channels in surround mode
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#define SIZE_FLOAT 4 // size of a float in bytes
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#define SFX_MAX_SOURCE 1
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#define OAL_MAX_BUFFERS 32
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#define OAL_MAX_SAMPLES 256
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#define STEREO_CHANNELS 2
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#define SURROUND_CHANNELS 6 // number of channels in surround mode
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#define SIZE_SHORT 2
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#define SIZE_FLOAT 4 // size of a float in bytes
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#define FRAME_STEREO_SHORT STEREO_CHANNELS * SIZE_SHORT
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#define FRAME_STEREO_FLOAT STEREO_CHANNELS * SIZE_FLOAT
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#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS * SIZE_FLOAT
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#endif
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class OpenALStream: public SoundStream
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@ -61,8 +66,8 @@ private:
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std::thread thread;
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Common::Event soundSyncEvent;
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short realtimeBuffer[OAL_MAX_SAMPLES * 2];
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soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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short realtimeBuffer[OAL_MAX_SAMPLES * STEREO_CHANNELS];
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soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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ALuint uiBuffers[OAL_MAX_BUFFERS];
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ALuint uiSource;
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ALfloat fVolume;
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