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ogl: remove GL_TRIANGLE_FAN on utils rendering
wtf have I done? fans aren't supported well on hardware
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@ -358,10 +358,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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(GLfloat)targetSource.left, (GLfloat)targetSource.bottom,
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-1.f, -1.f,
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(GLfloat)targetSource.left, (GLfloat)targetSource.top,
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1.f, -1.f,
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(GLfloat)targetSource.right, (GLfloat)targetSource.top,
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1.f, 1.f,
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(GLfloat)targetSource.right, (GLfloat)targetSource.bottom
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(GLfloat)targetSource.right, (GLfloat)targetSource.bottom,
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1.f, -1.f,
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(GLfloat)targetSource.right, (GLfloat)targetSource.top
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};
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glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
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@ -371,7 +371,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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glBindVertexArray(vbo_it->second.vao);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
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