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TextureCache: Fix broken XFB stitching with stereoscopy is enabled
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@ -250,11 +250,9 @@ public:
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u32 tmem_address_even, u32 tmem_address_odd, u32 tlutaddr,
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TLUTFormat tlutfmt, u32 levels);
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TCacheEntry* GetXFBFromCache(const TextureLookupInformation& tex_info);
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bool LoadTextureFromOverlappingTextures(TCacheEntry* entry_to_update,
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const TextureLookupInformation& tex_info);
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TCacheEntry* CreateNormalTexture(const TextureLookupInformation& tex_info);
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void LoadTextureFromMemory(TCacheEntry* entry_to_update,
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const TextureLookupInformation& tex_info);
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TCacheEntry* GetTextureFromOverlappingTextures(const TextureLookupInformation& tex_info);
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TCacheEntry* GetTextureFromMemory(const TextureLookupInformation& tex_info);
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TCacheEntry* CreateNormalTexture(const TextureLookupInformation& tex_info, u32 layers);
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void LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_update,
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const TextureLookupInformation& tex_info, bool decode_on_gpu);
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virtual void BindTextures();
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