Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.

Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-06-26 08:57:53 +00:00
parent a7eb7bbf00
commit ade9479005
9 changed files with 240 additions and 420 deletions

View File

@ -143,7 +143,6 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
if (g_XFBUpdateRequested)
{
Video_UpdateXFB(NULL, 0, 0, 0, FALSE);
video_initialize.pCopiedToXFB();
}
// check if we are able to run this buffer