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Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,21 +18,7 @@
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#ifndef _XFB_H_
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#define _XFB_H_
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#include "TextureMngr.h"
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void XFB_Init();
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// write the EFB to the XFB
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void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt);
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// draw the XFB to the screen
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void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset);
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void XFB_Draw();
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void XFB_Shutdown();
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int XFB_isInit();
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void XFB_SetUpdateArgs(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset);
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#endif // _XFB_H_
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