remove old deprecated calls and fixed functions parameters

This commit is contained in:
degasus
2013-01-14 17:48:38 +01:00
parent c3aafc77b3
commit adeac6f4a5
4 changed files with 5 additions and 19 deletions

View File

@ -247,7 +247,6 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
// set source texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, srcTexture);
if (linearFilter)
@ -433,7 +432,6 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
// set srcAddr as data for source texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, s_srcTexture);
// TODO: make this less slow. (How?)